HOW TO PLAY

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introduction

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OUTWIT

With two ways to win and many ways to open yourself to defeat, you’ll have to think ahead in Tactigon. Keep your eye on both objectives, and let the battle shape your strategy.

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OUTFLANK

Draw your opponent into uneven battles, then boldly strike to gain the advantage. A single misstep can end in defeat in these close quarters.

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OUTLAST

Preserve your key pieces to gain numerical or tactical advantage. The side that best balances conservation with audacity will end up as the last one standing.

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board set up

Each side has four types of pieces. They are the Circle, the Triangle, the Square, and the Pentagon. During the initial setup, pieces are placed according to the shape cutouts in each side’s respective starting area.

CIRCLE

Each player starts with SIX, placed on the circles.

TRIANGLE

Each player starts with THREE, placed on the triangles.

SQUARE

Each player starts with THREE, placed on the squares.

PENTAGON

Each player starts with ONE, placed on the pentagon.

Circle Green
Triangle Green
Square Green
Pentagon Green
Pentagon-Green

MOVEMENT

General Movement rules

Red moves first, or players can decide who goes first by flipping a coin, etc…
A turn consists of a player moving one of their pieces, and resolving any combat that may result from that movement.
Pieces may move along any path and in any direction up to their maximum spaces. Movement does not have to be in a straight line.
Pieces cannot jump other pieces.*

Movement is limited to the following number of spaces for each piece as shown below:**

Hover over the icons to see each pieces allowed movements.

CIRCLE

Can move ONE space in turn

TRIANGLE

Can move up to THREE spaces in a turn

SQUARE

Can move up to Four spaces in a turn

PENTAGON

Can move up to FIVE spaces in a turn

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COMBAT

General COMBAt rules

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Pieces enter combat when a player moves one of their pieces into a tile occupied by an opposing piece.

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Combat has two potential outcomes:
1. The defending piece is captured (removed from play). This outcome is indicated in the table below by
2. Both the attacking and defending pieces are captured (removed from play). This outcome is indicated in the table by

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Combat ends a turn (a piece cannot continue moving after combat occurs).

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Captured pieces are removed from play and cannot return in that game.

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Squares and Pentagons cannot attack certain pieces. This is indicated below by

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VICTORY

Victory can be achieved either of two ways:

1. Capture the opposing Pentagon

If this piece is captured, the game immediately ends and the attacking player is the winner.

2. Gold Tile Victory – Occupy both gold tiles at the end of your opponent’s turn.

Must occupy

both to win

Gold Tile Victory

optional advanced rules

Read the Rulebook

Watch a Video