With two ways to win and many ways to open yourself to defeat, you’ll have to think ahead in Tactigon. Keep your eye on both objectives, and let the battle shape your strategy.
Draw your opponent into uneven battles, then boldly strike to gain the advantage. A single misstep can end in defeat in these close quarters.
Preserve your key pieces to gain numerical or tactical advantage. The side that best balances conservation with audacity will end up as the last one standing.
Each side has four types of pieces. They are the Circle, the Triangle, the Square, and the Pentagon. During the initial setup, pieces are placed according to the shape cutouts in each side’s respective starting area.
Each player starts with SIX, placed on the circles.
Each player starts with THREE, placed on the triangles.
Each player starts with THREE, placed on the squares.
Each player starts with ONE, placed on the pentagon.
Movement is limited to the following number of spaces for each piece as shown below:**
Hover over the icons to see each pieces allowed movements.
Can move ONE space in turn
Can move up to THREE spaces in a turn
Can move up to Four spaces in a turn
Can move up to FIVE spaces in a turn
Pieces enter combat when a player moves one of their pieces into a tile occupied by an opposing piece.
Combat has two potential outcomes:
1. The defending piece is captured (removed from play). This outcome is indicated in the table below by
2. Both the attacking and defending pieces are captured (removed from play). This outcome is indicated in the table by
Combat ends a turn (a piece cannot continue moving after combat occurs).
Captured pieces are removed from play and cannot return in that game.
Squares and Pentagons cannot attack certain pieces. This is indicated below by
1. Capture the opposing Pentagon
If this piece is captured, the game immediately ends and the attacking player is the winner.
2. Gold Tile Victory – Occupy both gold tiles at the end of your opponent’s turn.
Must occupy
both to win